Kevin SuDay 121: 2.5D Platformer(Ledge Climbing)Today’s objective is to implement the function for the player to climb up the ledge.Jan 12Jan 12
Kevin SuDay 120: 2.5D Platformer(Ledge Grabbing)Today’s goal is to add the ledge-grabbing function to the player character.Dec 10, 2023Dec 10, 2023
Kevin SuDay 119: 2.5D Platformer(Player Animation)We now have the basics for our game. Next, we will move to the next stage of making our game look better and adding more functions.Nov 26, 2023Nov 26, 2023
Kevin SuDay 118: 2.5D Platformer(Pushing Box& Pressure Pad)One of the action game’s classic puzzle mechanisms is the pressure pad. Today, we will implement one into the scene.Nov 19, 2023Nov 19, 2023
Kevin SuDay117: 2.5D Platformer(Wall Jump)Today’s objective is to implement the wall jump so the player can reach higher places using only the walls.Nov 16, 2023Nov 16, 2023
Kevin SuDay116: 2.5D Platformer(Elevator)Today, we will add the elevator to the scene.Nov 15, 2023Nov 15, 2023
Kevin SuDay 115: 2.5D Platformer(Dead Zone)Today's objective is to create a way to end the game. The damage zone is one of the most common ways for platformer games to damage the…Nov 14, 2023Nov 14, 2023
Kevin SuDay 114: 2.5D Platformer(Moving Platform)Another common mechanic of the platformer game is the moving platform.Nov 5, 2023Nov 5, 2023
Kevin SuDay 113: 2.5D Platformer(Double Jump, Collectibles)One of the popular mechanics for platformer games is the double jump. Today’s objective is to implement a mechanic so the player can reach…Nov 4, 2023Nov 4, 2023
Kevin SuDay 112: 2.5D Platformer(Basic Player Physic)The next project is a 2.5D platformer game.Nov 3, 2023Nov 3, 2023