KhalidinMighty Bear GamesCooking Up a Game with Unreal Editor With FortniteAs a seasoned developer with eight years of experience in Unity, my recent foray into Unreal Editor With Fortnite (UEFN) for rapid…Oct 18, 2023Oct 18, 2023
KhalidinMighty Bear GamesMoving Our Unity DevOps to the CloudFor most of our game titles, we’ve relied on our on-premise Jenkins duo, a Windows machine and a Mac Mini to serve our DevOps needs. For…Jan 17, 2023Jan 17, 2023
KhalidinMighty Bear GamesProfiling Memory and Reducing Memory Usage using Addressable AssetsMemory usage is always a concern for games that are very graphic-heavy. Here’s how we managed Disney Melee Mania’s!Mar 29, 2022Mar 29, 2022
KhalidinMighty Bear GamesUnity DOTS: Tips and Best PracticesAt Mighty Bear Games, we always aim to develop highly performant code so that our players can experience high quality gameplay and graphics…Dec 7, 2021Dec 7, 2021
KhalidinMighty Bear GamesAutomated Tests Can Save Your CodeA simple step for better game devNov 27, 2020Nov 27, 2020