Kyle HaskettDay 51: Displaying Max AmmoObjective: To give the player a better understanding of the current ammo count as well as max ammo available to them.Apr 12, 2023Apr 12, 2023
Kyle HaskettDay 50: Improved Enemy MovementObjective: To make enemy movement more complex so they are harder for the player to hit.Apr 10, 2023Apr 10, 2023
Kyle HaskettDay 49: Camera ShakeObjective: To provide player feedback in the form of “camera shake” whenever the player is hit.Apr 7, 2023Apr 7, 2023
Kyle HaskettDay 48: Fuel BarObjective: to limit the player’s ability to use the fuel bar by imposing a rechargeable fuel tank and overuse penalty.Apr 5, 2023Apr 5, 2023
Kyle HaskettDay 47: OMNI SHOTObjective: To make a rare powerup that activates a secondary fire mode called Omni Shot, which fires a laser in 8 directions.Feb 8, 2023Feb 8, 2023
Kyle HaskettDay 46: Health CollectibleObjective: To create a powerup that restores one HP (and is reflected in the UI).Feb 7, 2023Feb 7, 2023
Kyle HaskettDay 45: Shield BugObjective: Stop Shield Powerups from “Stacking.” Shield powerups collected while a damaged shield are active should simply “recharge” the…Jan 26, 2023Jan 26, 2023
Kyle HaskettDay 44: Ammo Recharge PowerupObjective: To instantiate an Ammo recharge powerup at regular time intervals.Jan 25, 2023Jan 25, 2023
Kyle HaskettDay 43: Ammo CountObjective: To give the player a set amount of ammunition.Jan 18, 2023Jan 18, 2023
Kyle HaskettDay 42: Visualizing Shield StrengthObjective: Allow the shield to be hit three times, and visually represent the shield weakening with each hit.Jan 18, 2023Jan 18, 2023