Javascript Pitfalls

Javascript is a good language for newbies to start learning code. It is easy to use, give developers more control over the code. It doesn’t require you to declare variables with type, automatic type coercion. That make Javascript is a loose typing language. But … every coin have two sides , these advantages might turn into danger.

Its dynamic behavior may introduce you to many head-scratching bugs. In this post, I going to cover some pitfalls I have encountered.

1. Function is hoisted, function expression is not

When compiling , JavaScript engine will do one thing first: hoisting all variable and function declaration to top of block (snippet 1 will be changed into what you see in snippet 2).

When executing Line(14), browser will throw a error, fn has yet to define by the time fn called.

In contrary, in line(15), function fn2 hoisted to top of block, it will look like below. fn2 has been defined before it is called. Hence, fn2 works as expected.

2. Prototypal inheritance preserve memory, all instance share one copy prototype object

In above snippet, Object.create create a new rabbit object with prototype is animal object. The things is when I change animal.eats = false then the rabbit prototype also change automatically (console.log(rabbit.eats) will print out false).=> Instead of copying, prototypal inheritance only keep a reference to prototype object.

3. Primitive types vs reference types

Line(4) will print out 2 although c has been change. This is happen because when assigning a variable to a variable contain primitive type value (number, string, null, undefined, boolean), it will COPY value. In our sample: line(2) b will copy value on variable c (then b and c have different memory zone)

On the contrary, when assigning a variable to a variable contain reference types (object, array), it only keeps a reference to that variable. In our snippet, line (9) , f keeps a reference to d (this mean f and d have the same memory zone). So when I change d on line (10), f also changes accordingly, automatically.

4. Trick of assignment operator

Surprisingly, line(4) print out value 5, you are swindled. Line(2) can be verbally describe like this “assign number 5 for global variable b and then assign for local variable a”, var keyword only take effect on variable a.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.