Udacity Thought Experiment — Educational VR App

World War II VR App — designed to give students a feeling of what it’s like for soldiers

Target Persona:

Name: Johnny

Age: 14

Occupation: Middle school student

Typical quote: “Wars are just like video games! It’s cool to blow people up!!”

Motivation: Johnny is interested in wars because of the video games he plays. But he has no understanding of what goes on in real wars. He’s a good student and likes to learn.

VR Experience: He’s played with Google cardboard now and then, with free apps from the Apple store.

  1. How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.

Johnny saved up all his money from mowing lawns and bought a high-powered gaming pc. Then his parents bought him a Rift for Christmas!

2. How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?

To get a good feel for the war scenes, we need the students to interact with the environment. Possibly helping soldiers up, or opening a door and experiencing an ambush.

3. How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.

We want realistic visuals to help the students really understand what it’s like for the soldiers.

4. Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?

The student will be both a participant and viewer at various times.

5. Given the answers above, what are potential platforms you could use for your experience?

Rift or Vive, but Rift because Johnny already has one!

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