Austin BeerinThe Charming DeviceHow to Design Intelligence: 3 Ways to Make Human-Centered BotsThe Tay fiasco has one clear learning: Artificial Intelligence needs to be designed. Just a couple weeks ago, Microsoft let a “blank mind”…Apr 11, 20166Apr 11, 20166
Austin BeerTalking with Automation, Like Humans Do.Note: this is a stab at figuring out what my Hyper Island Experience Design masters project will be about! I sincerely ask for and look…Nov 30, 201510Nov 30, 201510
Austin BeerinMasters of ExperienceUnderstanding Experience Design“We do not teach hard skills here.” — Presentation by Lauren CurrieOct 9, 20151Oct 9, 20151
Austin BeerEvolving List of My Favorite QuestionsIf you know me, you know that I love to ask some really bizarre questions. Here’s some of my favorite questions and some from friends…Jul 26, 2015Jul 26, 2015
Austin BeerinMasters of ExperienceDesigning FictionThis is a summary of the study A Pragmatics Framework for Design Fiction by Joseph Lindley.Jun 11, 2015Jun 11, 2015
Austin BeerinMasters of ExperienceThe Highs and Lows of Emotion MapsIn a recent design exercise, where our team played Dungeons & Dragons for the first time (btw, awesome!), we set to to create a journey map…May 29, 2015May 29, 2015
Austin BeerinMasters of ExperienceFinding the TrailheadKnow when you just begin a hike and you spend twenty minutes just trying to find where the trail begins? This post is kind of like that…May 28, 2015May 28, 2015