Building a Video Game with Elixir and OTP: A Guide to Scalable and Fault-Tolerant Development

Daniel J.
3 min readMar 27, 2024

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Introduction

Video games, with their intricate mechanics and real-time interactions, demand robust architectures to ensure smooth gameplay and seamless experiences for players. Elixir, with its concurrency model and the Open Telecom Platform (OTP), provides a powerful framework for building such systems. In this article, we’ll explore how to leverage Elixir and OTP to develop a video game, ensuring scalability, fault tolerance, and maintainability throughout the development process.

Setting the Stage: Understanding Elixir and OTP

Before diving into game development, let’s briefly recap Elixir and OTP’s key concepts. Elixir, a functional programming language built on top of the Erlang Virtual Machine (BEAM), offers lightweight concurrency through processes, immutable data structures, and pattern matching. OTP, a set of Erlang libraries and design principles, provides tools for building fault-tolerant, distributed, and scalable systems.

Designing the Game Architecture

At the heart of any video game lies its architecture, dictating how components interact and ensuring responsiveness to player actions. In Elixir, we can model various game elements as lightweight processes, each responsible for specific tasks such as managing game state, handling player input, or simulating game logic.

1. Supervisors: Ensuring Fault Tolerance

Supervisors, a fundamental OTP concept, monitor and restart processes in case of failures, crucial for maintaining game stability. We can design supervisors to oversee critical game components, such as the game loop, player sessions, or AI agents, ensuring uninterrupted gameplay even in the face of errors.

defmodule Game.Supervisor do 
use Supervisor

def start_link do
Supervisor.start_link(__MODULE__, :ok, name: __MODULE__)
end

def init(:ok) do
children = [
{Game.GameLoop, []},
{Game.PlayerSupervisor, []}

# Add more child specifications as needed
]

Supervisor.init(children, strategy: :one_for_one)
end
end

2. Game State Management: Using GenServers

GenServers, another OTP behavior, provide a convenient abstraction for managing stateful processes. We can use GenServers to represent various game entities, such as players, NPCs, or game objects. These processes handle state updates, respond to queries, and interact with other game components.

defmodule Game.PlayerServer do 
use GenServer

def start_link(player_id) do
GenServer.start_link(__MODULE__, player_id, name: {:global, {__MODULE__, player_id}})
end

def init(player_id) do
{:ok, %Player{id: player_id, position: {0, 0}}}
end

def handle_cast({:move, direction}, %Player{position: {x, y}} = player) do
new_position = case direction do
:up -> {x, y + 1}
:down -> {x, y - 1}
:left -> {x - 1, y}
:right -> {x + 1, y}
end

{:noreply, %{player | position: new_position}}
end

# Add more handle_cast clauses for other actions

def handle_info(_info, state) do
{:noreply, state}
end
end

3. Concurrent Tasks: Handling Real-Time Events

Real-time events, such as player input or network messages, require responsive handling to maintain gameplay fluidity. Elixir’s concurrency model enables us to handle these events concurrently, ensuring that no single task blocks the game loop or delays player actions.

Conclusion

Building a video game with Elixir and OTP offers numerous advantages, including scalability, fault tolerance, and maintainability. By leveraging lightweight processes, supervisors, and GenServers, developers can create immersive gaming experiences while ensuring robustness and responsiveness. As you embark on your journey to game development, remember to embrace Elixir’s functional programming paradigm and OTP’s design principles to unleash the full potential of your creations. Happy coding, and may your games be as resilient as they are enjoyable!

  • Note: This article was written with the help of AI and, in particular, ChatGPT.

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