I would design an educational app about introducing wild animals in different countries.

Persona:

​Suzie Kang, 14 — student

“I can’t wait to try every high-end and cool technology.”

  • She is a middle school student who is accessible to and familiar with many electronic technology equipment. She has spent a lot of time in mobile phone and social media platform. She is also interested in playing games outside her school time.
  • • Experience level with VR: None
  • • How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
  • She has a mobile phone and has no personal income since she is only 14 years old. Although she is in a wealthy family, I don’t think her parents will pay two thousand dollars to buy a professional VR headset for the app.

How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?

In my app, basically the player only need to look around and click some buttons.

How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.

It needs high poly 3D models of many different animals.

Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?

Basically, the player can only observe animals instead of interacting with them.

Given the answers above, what are potential platforms you could use for your experience?

Google Cardboard.

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