April 19th: Bio-media

The primary focus of Eugene Thacker’s article “What is Bio-media” is that biological computation would not be possible without the influence of the computer, this means that there are similarities present in “between genetic ‘codes’ and computer ‘codes’” or “biological and digital domains.” The “goal” of bio-media is not simply the use of computer technology between genetic and computer “codes” can facilitate a qualitatively differ notion of biological. The authors of the article “BioMedia for Entertainment” experimented with plant life to somewhat simulate the human body. The plants were put through a series of experiments to demonstrate how different environmental stimuli could affect the plant’s health, which in term demonstrated how the stimuli would affect the human body. In one case, they placed plants in a room; in this room there were sometimes smokers and sometimes not. When the smokers were in the room, the plants were greatly affected negatively, and when the smokers were gone the plants were fine. Prior to reading the Thacker article, I didn’t necessarily divide bio-media into aspects of “computation” and “biology”, though this is also not how the author defined bio-media. While I understood that media technology is heavily involved in bio-media, I was unaware of the terms “wet lab” and “dry lab”, where dry lab refers to experiments done primarily through the computer and Web. I did, however, enjoy the concepts behind the plant experiments discussed in “BioMedia for Entertainment”. Using plants as a way to demonstrate how certain things can affect the human body seems safer and more productive than using actual human bodies.