Contributing to Tower Defense as a Genre

  • Amazing design walkthrough from Wade
  • Save the Cave took 3.5 years of development to soft-launch on Android
  • Started off as a multiplayer TD game that makes collaboration easy
  • Redesigned game to have interesting strategies based on map environment
Save the Cave on Android
Design Walkthrough for Save the Cave

We found it. After redesigning each level more than a half dozen times, we found a game mechanic that was not only a great fit for our prehistoric theme but also added a completely new design dimension/vector that allowed us to design each level differently. This game mechanic is the environment.

Each level really is a different experience.

Design Walkthrough for Save the Cave

--

--

--

Make games we want to show our friends.

Love podcasts or audiobooks? Learn on the go with our new app.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Kooapps

Kooapps

Make games we want to show our friends.

More from Medium

Rhythm Quest Devlog 33 — World 3 Complete

What Makes a Good Puzzle Game?

Elden Ring Isn’t Too Difficult, You’re Just Getting Old

roll+weird: Elden Ring and Narrative Design