Interaction Design Process Blog
1. What did I do
This week, under the topic of interaction design, our goal is to design and prototype a citizen science data collection mobile app. The sub-category I’m assigned to is about animals in the city. First we did a few brainstorms about the target user of the app and also their motivation to use it. I’ve come up with scenarios like a biology-majored college student trying to collect data for his/her science project, or a child who’s interested in animals and want to explore. However, and the end of the studio, most students tend to work on the animal version of fitbit, which detect and record the data of a pet. This was one of my original ideas too but then I decided to do something different, which is the app “animal go”. It’s basically a gallery of different species of animals in a local community.
2.Reflection on my experience
Actually I’m not very familiar with the topic of animal this time, so it was a both a challenging and educational project to do. During this studio I was aware of how close human and animals are connected. And to be a good designer, one should really be able to catch every details in life. After the reflection I done week, I believe I did better during group work. I paid a lot of attention to others’ ideas and reflect about my own ideas all the time. This results in an improvement of efficiency and quality of the team’s work.
3. What did I like about this project?
What I like most about this project is the use of “POP”. It’s my first time using it and I love it. It’s simple, easy to use and effective. The idea of the app is very innovative because it allows almost anyone to display their unique design of apps in a lifelike and effortless way.
4. How and where could you see applying this technique in the future?What kinds of projects do you think would lend themselves to this approach? What might not be appropriate for it?
The application of the tool, POP, is pretty specific. It’s for the display of ideas about any mobile app. I will definitely be using it if I’m involved in app-designing activities in the future, to make the prototype and demonstrate ideas. Considering there are a lot of different types of app in the market, I’ll say POP is perfect for the simple ones like social apps. When it comes to large apps like games, music-making and film-editing apps I’ll say it still works but might not be that effective because a lot of advanced features might not able to be shown by hand-drawing.