Jakub WasilewskiDepth in games — an in-depth lookMaking good games is hard. Making good small games is harder.Nov 26, 20171Nov 26, 20171
Jakub WasilewskiinHackerNoon.comMaking puzzles hard on youHow to make difficulty fun?Jul 6, 20171Jul 6, 20171
Jakub WasilewskiinHackerNoon.comLighting by hand #4: into the shadowsPart 4 of my journey towards achieving real-time lighting on an 8-bit fantasy console — this time, it’s all about shadows.Mar 3, 20171Mar 3, 20171
Jakub WasilewskiinHackerNoon.comLighting by hand #3: breath of lifePart 3 of the journey towards achieving real-time lighting on an 8-bit fantasy console.Feb 23, 20171Feb 23, 20171
Jakub WasilewskiinHackerNoon.comLighting by hand #2: stitching lines togetherPart 2 of the journey towards achieving real-time lighting on an 8-bit fantasy console.Feb 16, 2017Feb 16, 2017
Jakub WasilewskiinHackerNoon.comPICO-8 lighting, part 1: thin dark lineHow I rolled up my sleeves and got a real-time lighting engine working under the constraints of PICO-8.Feb 2, 20173Feb 2, 20173
Jakub WasilewskiLaying an unfinished project to restI have been meaning to start writing about my game design work for quite some time. I have been putting it off for ages. Now that I…Oct 8, 2016Oct 8, 2016