I am a multitalented designer and a problem solver with past experiences in development and related methods… oh and yeah, a Bad Motherfucker too.
We don’t want our designers to spend any more time on interfaces, we want them to focus on the experience only.
Asking a “No”-oriented question that suggests that you are prepared to walk away.
…e, why do we write instructional text? Why do we allow long paragraphs of copy into our interfaces? Why do we pretend that user manuals, and FAQs, are a valid solution to usability problems?