Now that we’ve covered games in part four, let’s cover eSports! Or to be more specific, decentralized eSports! I’m not sure how much I can elaborate on this one as the creativity really should be with the entrants but I’ll try to give some examples of fun ways this could work.
The goal of this challenge is to create an easy to use service that could be used to plug into popular game APIs where people can set their own terms for “win” scenarios, invite their friends and compete for DERO or even NFA prizes. With a little creativity, users wouldn’t even have to be in the same matches to compete against each other. For example, if Alice wants to see if she can get more wins on Nitefort (obviously fake name ;) ) deathmatches than Bob in a week, they could set the time frame and the stats that are tracked and get to playing!
The unique benefit of this type of system is that the players don’t have to be in the same matches (or even the same games if you really want to mix and match for some reason), they just have to get those wins tracked on the API for the games they play! Obviously this could also be used for traditional tournaments as well and other ways I haven’t even mentioned. The real key here though is that the system would be decentralized and maximize participation and flexibility.
The challenge does have some included platforms that have been chosen for obvious reasons. The widest range of players possible to be able to participate is paramount for success. That’s why games should be on Playstation, XBOX or Steam Games. These are all currently the biggest game marketplaces and that’s why they were chosen.
Once again, I hope this brought some clarity and hopefully some inspiration for developers working on these challenges and we’ll see you in the next installment.