Playing Star Citizen in the Cloud revisited

Kuchengnom
2 min readJan 13, 2020

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When first playing star citizen via a cloud gaming option object container streaming wasn’t there yet and other missing quality of life improvements made for a typical alpha gaming experience.

With the release of 3.8 and a surprising death of my gaming rig I revisited parsec and their cloud gaming option. This is sadly going away soon:

As of September 3, 2019, new Parsec users will no longer have the option to rent cloud computers. If you already have credits in your account on that date, you will have the option to keep adding credits and renting machines until January 1, 2020. After January 1, you will no longer be able to add credits to your account, and you will need to use your credits entirely by February 1, 2020.

Yet as they offer Paperspace as hosted machines, this serves as my first test on how to proceed with cloud gaming.

With 3.8. I got a very nice jump in gaming performance. I know 3.8. is everything but a less buggy patch, but I actually got lesser performance crashes, than with previous versions.

When it comes to the machine. The P4000 does quite well in comparison to the P5000.

When it comes to cost the paperspace setup seems quite alright for the occasional Verse-Tourist. The P4000 clocks in with $0.51 an hour and the additional $7 for 100GB storage, which is enough for starcitizen at the moment.

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Eventually, I will get around to set up a cloud gaming machine with AWS directly, but right now the ease of use, Parsec has provided and Paperspace provides is a clear advantage for the occasional cloud gamer.

I was thinking of using AWS with Terraform to streamline the process, but that is a different chapter.

As for now see you around the verse.

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Kuchengnom

A user's experience is the guide to user experience :)