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Akeila Ramjag
Akeila Ramjag

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Sep 9, 2022

Wave System Pt 2

We are going to make all the enemies on the current wave child of the game Object and start a new wave when all enemies are destroyed. Within the Spawn Manager script create an int variable that will be used to access the current wave number, private int _waveNumber; Let’s…

2 min read

Wave System Pt 2
Wave System Pt 2

2 min read


Sep 6, 2022

Wave System Pt 1.

Implement wave sequencing of enemies with more enemies coming into each wave. On the Spawn Manager Script create a bool variable to enable & disable the spawning routine for 10 seconds. Private bool _stopSpawn = false; This is the flag that will tell the Spawn Manager to start and…

2 min read

Wave System Pt 1.
Wave System Pt 1.

2 min read


Aug 17, 2022

Player Ammo Part 2

Objective: Visualize on screen the ammo count of the player in the form of current/max. I first want to make some adjustments to the Ammo system starting with our code on the UI Manager Script. …

2 min read

Player Ammo Part 2
Player Ammo Part 2

2 min read


Aug 15, 2022

Different Enemy Movement Part 1

Objective: Enable the Enemies to move in a new way, either from side to side, circling, or coming into the play field at an angle. I want to Implement a zigzag movement on the enemy and we can do this by using a sine wave. A sine Wave is a…

2 min read

Different Enemy Movement Part 1
Different Enemy Movement Part 1

2 min read


Aug 11, 2022

Camera Shake

Implement Camera Shake on collision when the Player takes damage After doing some research, I came to understand there are a couple of ways to shake the camera this can be done by scripting (coroutine), animation, and plugins are what I have learned so far. I will be using coroutine …

Camera Shake

3 min read

Camera Shake
Camera Shake
Camera Shake

3 min read


Aug 9, 2022

Thruster Scaling Bar

I have made some changes to the thrust method and moved it to the CalculateMovement method We now need to add a visual bar and put a break on our Player’s thrusters. We just want to start out with something simple for the image of the thruster we can do…

3 min read

Thruster Scaling Bar
Thruster Scaling Bar

3 min read


Aug 6, 2022

Secondary Fire Powerup

We will be creating a new firing method with a new power-up to collect to activate it, To create the new MultiShot I duplicate the triple shot and add 2 more lasers, and reposition them to the angle I want them to project.

2 min read

Secondary Fire Powerup
Secondary Fire Powerup

2 min read


Jul 25, 2022

Ammo & Life PowerUp

Trials and Errors I’m telling you, this took me some time because it is my first time replicating these PowerUps, ok so when you have successfully replicated your power-ups. In Unity, drag the Ammo_PowerUp and Life_PowerUp into the Hierarchy add Components Rigidbody 2D, and set Gravity Scale to 0. add…

Ammo

3 min read

Ammo & Life PowerUp
Ammo & Life PowerUp
Ammo

3 min read


Jul 21, 2022

Ammo Count & Sound Clip

In Unity — Limit Ammo on Player to max 15 shots. When ammo is 0, provide feedback through on-screen elements or sound effects Rename it (ammo_ct_txt) Reposition to a place of your choice(bottom, left)

3 min read

Ammo Count & Sound Clip
Ammo Count & Sound Clip

3 min read


Jul 17, 2022

Visualize Shield Strength

Visualize the strength of the shield Done through UI on screen or color changing of the shield Allow for 3 hits on the shield to accommodate visualization Our shield is on the player so that is where we start from, we first want to add the variables references to store…

3 min read

Visualize Shield Strength
Visualize Shield Strength

3 min read

Akeila Ramjag

Akeila Ramjag

13 Followers
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    Tay

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    Dennisse Pagán Dávila

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    Brian Branch

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