How might we enhance physical comfort for players while digital-gaming?

My General Ideas

For the first part of this project, I had to do a self-brainstorming session for an hour. I sat down and started drawing and labeling ideas like we did in class. In about 40 minutes, I had about 40 ideas, mostly unrealistic.

I got stuck after 52nd, and I decided to go back to one of the idea that got most vote last week during class, which was the shoulder-mobile holder idea.

I went on the web, and researched on how it can be made. And I came across funny ads — recently made in Japan.

The idea was similar. It was supposed to be a hands-free mobile holder. They did such a good job of making this advertisement (the music and branding etc), I felt discouraged. It seems like most of my realistic ideas are already made by somebody else, and better.

This is another product I found that had the similar idea.

It was a shoulder-mobile holder that straps around your neck and holds the phone so that you can see it hands-free. It was good to know how others have developed the same idea in a different material, with a different concept.

New-Warm Up Game

My new warm-up game was called “ Dice word” and “ No Dice”.

These are the ‘ story dice’ that has different images on all 6 sides:

For traditional story dice, you must throw 1-3 dice and come up with a story that is related to the images. I mixed this idea with the word ball we did in class. For my session, I made members throw three dice and come up with a word that is related to the image. The next person then shouted out a word that is related to the image and the word that the first person just said.

Then, I reversed the rules. So, the participants had to now come up with words that are not-related to the image on the dice, nor the word the person shouted out before them. The No Dice game was more fun, and took more time for them to think.

Session Organization

The first session with the non-experts, I decided to use my creative problem solving class. I had 12 students for an hour, so I decided to ask them if they were up for this project. The students in this class all have different backgrounds; their majors are different, they come from different regions, and they are also in different classes. We usually play games and draw pictures for this class, and it IS a creativity class, so I thought it fits well. The classroom was also designed for these kinds of activities. People were standing up, and sitting down, and moving around. I told them we had 3 parts in the session: warm up games, brainstorming and then sorting and voting.

For the first part, we played the two games that I invented, and I introduced them into Zip Zap Zop game we played in class.

Here’s a video summary of what happened:

Some still shots of the video:

After playing game, the second part was to draw and write titles of the ideas for “ how might we enhance the physical comfort of players while digital gaming?”.

I gave each a color coded paper — and asked them to write their initials in the back so that I can credit them for their work . The third part was then, sorting and categorizing. I made them do the silent sorting/categorizing. This part took more time than I expected because the students had so many ideas. But eventually, they were able to cut down the categories into five — which I will talk more about in the next part of this blog.

After sorting, I gave them a blank card and asked to write their favorite category. I also asked them to put a star next to their favorite idea. Then, I incorporated them into choosing my best 10 idea choice.

For my second session, I organized the session a little differently.

My second group was comprised of 4 Computer-Science major students who write codings at CS lab. From the last Interview project, I knew that computer science students know way more about computer-using devices than non-experts do. I put an advertisement on Facebook page, and got four CS major volunteers. We met at the Keller Hall study area, where they had huge tables and white boards that we could use.

Because they were busy students, I had to pay each $10 to participate. They didn’t know each other that well, and we immediately got to the warm up game. But instead of playing different games, I only let them play my “dice word” game for 5 minutes. I knew that I needed more time for the sorting and categorizing.

CS students were more quiet, and calm. I heard some giggles while playing the game. The next part was brainstorming. I gave the same topic, color coded each of them, and asked them to write initials in the back . I also told them quantity is over quality, so nothing has to be realistic.

The idea generation went on for 40 minutes, but the experts group had less ideas than the non-experts group. They took more time to think before they drew, and most of them weren’t silly ideas. Most of them had 12~ 15 ideas for the whole session. After brainstorming, I made them sort the ideas into different categories. When all the cards were sorted into 9 categories, I asked them to write their favorite category, and idea on a blank card.

Sorting and Voting

First Session with non-experts

The non-expert group came down to 5-categories. They named these categories — Transportation, comfort, happiness, advancement, and technology.

As mentioned above, I asked them to put a star next to their favorite ideas. First they chose the category they liked, then chose one idea that they thought were the best in that category.

Second Session with the experts

The categories from this group were; Environment, Device, Light, Chair, Program, Time, Food, Information, and Miscellaneous. They all had a chance to vote for their favorite 2 categories, then their favorite idea. I incorporated that result into my choice later.

Top Ideas

I ended up having about 160+ ideas, which was a lot to choose from.

First session with non-experts

A lot of them had fun ideas, but it was hard to make a detailed sketch out of these ideas. I tried by best. I chose 10 out of 120 ideas.

Second Session with the Experts.

Experts group had lot of ideas that already existed, and were very realistic (although I told them it doesn’t have to be). Though the non-expert group had more varied, silly, greater amount of ideas, the expert group ideas were easier to imagine. I chose these ten from 50+ ideas.

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