I’d like to preface this case study by stating that…
I know nothing about illustration and I found this piece very illuminating.
My only problem is that I’m not a visual thinker, and while I understood the emotional aspects of the narrative you were giving me, I couldn’t picture the images you were describing in words. Is there any way you could add example images to this…
I feel for you, really. You have set yourself a goal you cannot possibly reach.
LGBT? You’ve got to be kidding me. Quick, draw two pictures of a man standing at that mailbox you mentioned. One straight, one gay. Oh, without playing to stereotype — that is also verboten.
When it comes to art style consistency, video games fall under this category. I’ve seen consistency issues in comic books, as well, but mainly in video games. Throughout the years, I have seen art styles change in different video games. I see this as a problem because it can difficult to get used to.
I knew I couldn’t be the only one on this planet with the “style problem”, were 7 billion after all.
Everyone I met tell me the same thing: get “your style” so people can recognize who you are.
On one hand, I understand someone who says “I want to buy a Botero because his works all look like that”. Let them eat style but dont put me down because I…
Well put Kyle, I have been waiting for someone to “give me permission” to express the many styles/mediums that I’m capable of (and even new ones that are new ground for me). So, thank you my friend, many people needed to hear this.
I have 3 distinct styles I work in. Never been a problem although I have missed some opportunities because a few art directors couldn’t understand the range.
The few I’ve missed don’t even come close to those I’ve garnered. I even have a few styles per client. Nice when they know you can do a lot more.