Why Virtual Reality Will Be the Most Social Computing Platform Yet

What will make social VR work?

While we still don’t know what the killer social apps that drive virtual reality into the mainstream will be, the examples I’ve shared so far hint at the trajectory.

And then there’s VR for telepresence

Just as early modern VR headsets (think the Oculus developer kits back in 2013) gave early adopters a glimpse of what was to come in a rough package, these early social VR apps also hint at a major problem that will be solved by “VR, the computing platform”: the disappointment among those of us in tech who hoped that internet communication technologies would facilitate distributed work through telepresence. It’s an ugly world for a useful thing: the ability to connect remotely as if in person, hugely valuable for an increasingly distributed workforce.

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Always learning. Founder/CEO of Playbyte. Previously BD at Skydio, a VC at a16z, reporter at TechCrunch.

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Kyle Russell

Kyle Russell

4.7K Followers

Always learning. Founder/CEO of Playbyte. Previously BD at Skydio, a VC at a16z, reporter at TechCrunch.