TLDR: 24 books, 527 articles (including 13 standouts), all tracked in Bear.

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A peek into my Processing process!

Read on to learn how I made this image…

I’ve been spending some of my free time sketching in code using Processing and the Hype library. There are tons or resources and inspiration out there, but I’ve learned a lot by joining Joshua Davis’ Patreon page, where he shares the methods to his generative art madness. His lessons helped me generate this video:

Color, texture, and algorithm

One of takeaways I especially liked from this post was the idea that you can generate endless number of patterns by manipulating three variables: (1) color, (2) texture, and (3) the algorithm.

To speed up my process, I’ve started to build a library of colors…


I recently dove headfirst into Figma, a browser-based(!) design tool made for modern UI and web design. After 2-ish weeks of steady usage, I’m ready to call it: it’s easily the best design tool I’ve used.

Why now

When Figma rolled out in late 2015, it looked impressive. But at the time, I had too many excuses holding me back from giving it a shot. My team’s workload and deadlines didn’t lend themselves to learning new tools. The tools I was already using were good enough. The list goes on.

Today, I’m running my own design studio and I’m taking time to reevaluate the tools I rely on. Sketch is impressive — it runs circles around the Adobe tools I use most — but I’m hesitant to spring for a license. …


or, Day 30 += 1

Not out of the woods yet | Photo by James Forbes on Unsplash

About 30 Days ago, I challenged myself to learn Swift and develop an app from scratch with a goal of getting it done in 30 days. Where does it stand? Read on…

In my last update, I was deep in “the dip” — that place where I couldn’t see solutions to the problems I’d encountered. That place where the goal seems to be receding. I wasn’t ready to throw in the towel, but I was capital-F Frustrated.

I navigated this funk by creating a list of the problems I wanted to solve and focused on tackling them one-by-one. Making incremental…


Or, deep in the valley of frustration

Me vs Swift this week | via @darkstockphotos

After completing a number of helpful tutorials and demo apps over the past few weeks, this week I officially started coding my first note-taking app.

This GIF illustrates my experience and feelings since then…


Photo by Chris Lu on Unsplash

There are 12-ish days remaining in my quest to create my first iPhone app. And by create, I mean learn the Swift programming language, then design and develop my first app. I’m making good progress but still teetering between pessimism — that there’s no way I can pull this off the time remaining — and optimism it will all come together. As I write this, the optimistic side is winning.


Initial app screen sketches. For the notebook nerds, it’s a Midori MD Notebook and a Zebra Brush Pen.

I’m making steady progress on my goal to create my first app in 30 days. At times, this goal feels daunting / impossible, especially when I realize how much I don’t know (the known unknowns, if you will). But then I remind myself that I’m creating a relatively simple note-taking app, and focus on enjoying the journey.

Since the first recap, I’ve technically made my first working app, thanks to a Lynda.com tutorial (‘Building a Note-Taking App for iOS 10 with Swift’). With a time investment of 3 — 4 hours, the tutorial served as a good orientation to the…


I’ve set a 30-day goal for creating and releasing my first app. My hope is documenting the process will hold me accountable to my goal. Every week (at least), I’ll post an update on my progress.

Getting ready

I started with a couple app ideas:

First idea: an app for creating signs for your phone screen. This one was inspired by an app created by Made by Many for SXSW in 2011-ish. I had some thoughts for improving on their concept, and thought I could test it with a unique audience, like airport drivers (who hold up handwritten signs). …


Note: this article was originally posted on February 20, 2009 on a now-defunct site I organized called Creative Cohort. A small group of creative directors contributed with the goal of helping ourselves and others learn how to be better creative directors. I recently happened upon the archives and realized much of the content is still relevant, so I’m posting it here for posterity. Without further ado…

If I had to pick the #1 most important thing I have to do as a Creative Director, it’s this:

Create an environment where my creative team can do their very best work.

Sounds…


Note: this article was originally posted on May 18, 2009 on a now-defunct site I organized called Creative Cohort. A small group of creative directors contributed with the goal of helping ourselves and others learn how to be better creative directors. I recently happened upon the archives and realized much of the content is still relevant, so I’m posting it here for posterity. Without further ado…

With the Spring semester coming to a close, I had the opportunity to participate in local portfolio reviews at both JCCC and KCAI. …

kylejohnston

Owner and principal designer at flow14, husband of @LisaForKansas, co-founder of @CreativeCohort, cat person

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