phi goldenEnemy Vs. Pickups BehaviorObjective: 1. If a pickup is in front of an enemy, the enemy will fire its weapon at the pickup to destroy it before the player can get…11h ago11h ago
phi goldenSmart Enemy TypeObjective: 1. Create an enemy type that knows when it’s behind the player, and fires a weapon backwards1d ago1d ago
phi goldenNegative Power-upsObjective: 1. Create a power-up that negatively affects the player. Other: 1. Negative audio Pickup SFX 2. Visual indicator of a negative…2d ago2d ago
phi goldenWave SystemObjective: 1. Implement wave sequencing of enemies with more enemies spawning each wave.3d ago13d ago1
phi goldenNew Fire PowerupObjective: 1. New Projectile. 2. Replace the standard for a one-shot. 3. The Spawn should be rare.4d ago4d ago
phi goldenCamera Shake (Cinemachine)objective: 1. when a player takes damage provide a subtle camera shake.5d ago5d ago
phi goldenImplement Health Collectible:Objective: 1. Create a Health collectible 2. Heal player by 1 health 3. Update the UI Visual 4. Play sound effects 5. Limit Health by Max…6d ago6d ago
phi goldenAnticipation Shoot Auto-Disable Particle systemTLDR: Adding some anticipation animation to the enemy shots for better user experience (UX). This involves creating a charging laser…Mar 28Mar 28
phi goldenDynamic Difficulty AdjustmentImplement algorithms that adjust difficulty dynamically based on player performance during gameplay. Players should have the option to…Mar 19Mar 19
phi goldenHow To Alter Your Pre-built TexturesAbstract: Altering pre-built textures using image editing software like Photoshop or Affinity Designer/Photo can significantly impact the…Sep 12, 2023Sep 12, 2023