phi goldenEnemy Avoid Player ShotsObjective: 1. Create an enemy type that can avoid the player’s weapon 2. When you fire a shot, the enemy should detect a shot in range…Aug 6Aug 6
phi goldenEnemy Vs. Pickups BehaviorObjective: 1. If a pickup is in front of an enemy, the enemy will fire its weapon at the pickup to destroy it before the player can get…Aug 5Aug 5
phi goldenSmart Enemy TypeObjective: 1. Create an enemy type that knows when it’s behind the player, and fires a weapon backwardsAug 4Aug 4
phi goldenNegative Power-upsObjective: 1. Create a power-up that negatively affects the player. Other: 1. Negative audio Pickup SFX 2. Visual indicator of a negative…Aug 3Aug 3
phi goldenWave SystemObjective: 1. Implement wave sequencing of enemies with more enemies spawning each wave.Aug 21Aug 21
phi goldenNew Fire PowerupObjective: 1. New Projectile. 2. Replace the standard for a one-shot. 3. The Spawn should be rare.Aug 1Aug 1
phi goldenCamera Shake (Cinemachine)objective: 1. when a player takes damage provide a subtle camera shake.Jul 31Jul 31
phi goldenImplement Health Collectible:Objective: 1. Create a Health collectible 2. Heal player by 1 health 3. Update the UI Visual 4. Play sound effects 5. Limit Health by Max…Jul 30Jul 30