Jessica MickelsonSwitch Systems to The Rescue!In my last article, we went over how to create a modular power up system using if and else if statements. That is all fine and dandy to get…5d ago5d ago
Jessica MickelsonStarting to Feel Like A Real Video GameI’m still a ways away from the finish line for this game, but I am half way there!Jul 12Jul 12
Jessica MickelsonAnimating Sprites In UnityIf you’re like me and the idea of animating something scares you a little bit… or a lot bit, then you have come to the right place.Jul 11Jul 11
Jessica MickelsonDetermining How Long Power-Ups Effects Should LastWho doesn’t love getting a power-up in a video game? From the question mark boxes in Mario Kart, to Bonemass’ damage reduction power in…Jul 11Jul 11
Jessica MickelsonFrom Prototype To Work of ArtCreating this very basic space shooter game has been a rollercoaster! It has been the most frustrating but most satisfying thing I have…Jul 1Jul 1
Jessica MickelsonSpawning Objects in Unity Without The ClutterThis will save you a lot of trouble in the long run!Jun 30Jun 30
Jessica MickelsonCoroutines in UnityCoroutines can be a little bit tricky! Lucky, I am here to help you get through the process of implementing a coroutine into your unity…Jun 30Jun 30
Jessica MickelsonScript Communication In Unity Using GetComponentThis is how you would write the code to get your scripts to communicate.Jun 29Jun 29
Jessica MickelsonOnTriggerEnter VS OnCollisionEnter and When to Use Them in UnityOnCollisionEnter is a “hard collision” so that could be hitting a wall or boundary, a bullet ricochet, or car crash. It prevents you from…Jun 29Jun 29