Jessica MickelsonFrom Prototype To Work of ArtCreating this very basic space shooter game has been a rollercoaster! It has been the most frustrating but most satisfying thing I have…Jul 1Jul 1
Jessica MickelsonSpawning Objects in Unity Without The ClutterThis will save you a lot of trouble in the long run!Jun 30Jun 30
Jessica MickelsonCoroutines in UnityCoroutines can be a little bit tricky! Lucky, I am here to help you get through the process of implementing a coroutine into your unity…Jun 30Jun 30
Jessica MickelsonScript Communication In Unity Using GetComponentThis is how you would write the code to get your scripts to communicate.Jun 29Jun 29
Jessica MickelsonOnTriggerEnter VS OnCollisionEnter and When to Use Them in UnityOnCollisionEnter is a “hard collision” so that could be hitting a wall or boundary, a bullet ricochet, or car crash. It prevents you from…Jun 29Jun 29
Jessica MickelsonIntro To Physics in UnityPhysics, you love it and you hate it. On the bright side, an intro to physics in Unity is much easier than the Intro to Physics you most…Jun 29Jun 29
Jessica MickelsonCreating A Cooldown System in UnityNow your player can move and shoot lasers, but you can’t shoot lasers forever. You need some sort of cooldown. To do that is extremely…Jun 28Jun 28
Jessica MickelsonInstantiating and Destroying Objects in UnityInstantiating is a fancy way of saying “spawning” but for the purpose of this article, I will still refer to it as “instantiating.” In all…Jun 27Jun 27
Jessica MickelsonWhy You Need Pseudo CodePseudo code is arguably the most important part of coding and learning how to code. If you can’t read your code like reading in your native…Jun 22Jun 22
Jessica MickelsonSimple Controlled Movement in UnitySo you understand how to get your character moving, but not by your or anyone else’s hand. Let’s get that player under control!Jun 21Jun 21