Zora’s Game BlogPlayer Agency in HearthstoneHow does hearthstone manipulate information in the game to influence player choice?Nov 13, 2020Nov 13, 2020
Zora’s Game BlogWhy is LevelHead so good at guiding its players?LevelHead is a 2D platformer that is a stellar example of how level design ought to be done in most games. In almost every aspect of the…Nov 10, 2020Nov 10, 2020
Zora’s Game BlogBattle of Polytopia: Game ReviewA game like Battle of Polytopia is one that caters to more casual players with a focus on encouraging an achiever or conqueror player-type.Oct 19, 2020Oct 19, 2020
Zora’s Game BlogHow does the theme of a game influence it’s design?Are the choices in Rocket League meaningful? Why? If not, what would you have done differently?Oct 5, 2020Oct 5, 2020
Zora’s Game BlogDoes Among Us successfully engage and captivate the player?Among Us is a great example of a game that can fully engage a player without having an overly complex UI or style of play. The game is…Sep 26, 2020Sep 26, 2020
Zora’s Game BlogDoes Once Upon a Tower facilitate Meaningful Play.When it comes to games like Once Upon a Tower, I feel that the player only begins to get a sense of meaningful play once they have others…Sep 22, 2020Sep 22, 2020