Coroutines in Unity
Coroutines in Unity are a way of organizing and executing code over multiple frames. They allow for smooth and efficient execution of time-consuming tasks, such as animations or complex calculations.
To use coroutines in Unity, you first need to create a function with the “IEnumerator” return type. This function can then yield a specific time or a specific event, such as the completion of an animation.
Coroutines can also be used in combination with other Unity features, such as “WaitForSeconds” to pause execution for a specific amount of time. This can be useful for creating delays or pauses in gameplay without stalling the entire game.
Overall, coroutines in Unity provide a powerful tool for organizing and executing code in a way that maximizes efficiency and smoothness in gameplay.