PinnedPublished inCode Like A GirlIt’s Never Too Late: Why Women Over 50 Should Consider a Career in TechIt’s never too late to start a tech career, and this is especially true for women. As a 56-year-old woman who recently retired from an…Apr 26, 2023A response icon4Apr 26, 2023A response icon4
Unity: Efficient File Management MattersWhen I first started working in Unity, I didn’t think much about how my project files were organized. I imported assets and used them as…Feb 14A response icon2Feb 14A response icon2
Handling Remainders in Sequential SpawningWhen designing spawning systems, it’s crucial to account for edge cases. For my Space Station fleet, I initially set the fleet size to 40…Feb 11A response icon1Feb 11A response icon1
Sequential Spawning: Space Station FleetWhen designing the first attack for my Space Station boss battle, I needed a way to spawn a fleet of 40 enemies. Unlike earlier systems…Jan 21Jan 21
Arrays and RandomizationGame development often requires revisiting past solutions to tackle new challenges. Building the enemy fleet for my Space Station boss…Jan 20Jan 20
Exploring Waypoints for Space Station Attack: Swarming StrategyAs I develop my first Space Station attack in my space shooter game, I’ve decided to experiment with waypoints to create a more dynamic and…Jan 12A response icon1Jan 12A response icon1
Understanding Default Transitions in Unity Animator ControllersWhen I looked back at some of my earlier Animator Controllers for review and reference, I noticed something surprising: every one of them…Jan 7Jan 7
Space Station State MachineMy Space Station State Machine is an organized framework controlling the Space Station’s behavior and animations as it interacts with the…Jan 6Jan 6
Understanding and Implementing States in Your Boss AI for Unity GamesStates allow us to structure AI behavior into manageable chunks. Instead of writing a single script that tries to cover every possible…Jan 5A response icon1Jan 5A response icon1
Keyframe Animation: A New Adventure in Game DevelopmentMuch of my early animation experience relied on sprite sheets. From the fiery asteroid explosion at the start of the game to the engine…Jan 4Jan 4