Article: Real-time Bounding Box Area Computation

An article on an algorithm for computing the “coverage area” of a box given a perspective camera. See https://www.cg.tuwien.ac.at/research/publications/1999/Fuhr-1999-Conc/TR-186-2-99-05Paper.pdf. The algorithm does not account for viewport clipping however.

A common alternative to this algorithm is “3D to 2D bounding box”

Like what you read? Give Lars Moastuen a round of applause.

From a quick cheer to a standing ovation, clap to show how much you enjoyed this story.