Lars MoastuenReal-time High Resolution 3D Data on the HoloLensA method to connect a high resolution depth camera to the HoloLens using a Stick PC. The method could be used to “connect” other USB…Feb 20, 2018Feb 20, 2018
Lars MoastuenAccurate Real-time Occlusion for Mixed RealityReal-time occlusion culling using RGBD images. The method, “ Cost Volume Filtering Occlusion”, produces very good results.Feb 20, 2018Feb 20, 2018
Lars MoastuenGender equality and graph data structuresToday is the International Women’s Day and as a small curiosity I discovered (while reading an article from 1988) that the terms used to…Mar 8, 2017Mar 8, 2017
Lars MoastuenA not-to-hard quite-fast algorithm for generating visibility graphsVisibility graphs are graphs where each edge represents a two intervisible nodes. The graphs are useful e.g. for finding the shortest path…Mar 7, 2017Mar 7, 2017
Lars MoastuenCreating SVG from a ThreeJS sceneCreate static SVG from a ThreeJS scene.Mar 7, 2017Mar 7, 2017
Lars MoastuenPhysically based renderingPhysically Based Rendering, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as…Mar 2, 2017Mar 2, 2017
Lars MoastuenArticle: Real-time Bounding Box Area ComputationAn article on an algorithm for computing the “coverage area” of a box given a perspective camera. See…Feb 28, 2017Feb 28, 2017