Image of the game Journey by thatgamecompany — Image Source

The Importance of Video Games for Experience Designers

The Pip-Boy in Fallout 4 finds a way to make menu navigation more immersive by making it a part of the game world instead of taking you out to a bland UI
The art style of The Witness is so dreamlike and rich. I couldn’t get enough of it, but achieving this kind of polished look takes a lot of time and programming effort.
The Legend of Zelda: Breath of the Wild is one of the best examples of giving player a simple toolset of interactions that can interact with the environment and be used in incredibly creative ways to solve various obstacles
Horizon Zero Dawn uses holograms in the world as a way to incorporate story flashbacks in a more immersive way than a simple cutscene would
Overcooked is one of the most stressful cooperative games I’ve ever played…

Console or PC:

Stardew Valley features a relaxing and simple gameplay loop that hides a deceptively complex interlocking system of game mechanics
The Unfinished Swan has you toss globs of paint to uncover the white world that you traverse
The Last Guardian has a young boy work with a fantastic beast named Trico to escape a crumbling abandoned city
Follow mysterious light beams to uncover the story of the missing townsfolk in Everybody’s Gone to the Rapture
The cozy, detailed home environments in What Remains of Edith Finch are some of the most memorable elements

Mobile/Tablet:

Gorogoa has some of the most unique puzzle solving I’ve ever seen
The Room has some great designs for various fictional contraptions that must be manipulated and opened to progress the game
How Vignette’s puzzle solving works

Art/Visuals/Music/Tech/Humans- www.ablairneal.com + (previously) Chief Creative Technologist at www.fakelove.tv

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