Lee WinderinManaging Game DevelopmentA Visual Guide to Sprint PlanningA simple, visual guide, to how I approach sprint planning and the following tracking sessions.Jan 30, 2017Jan 30, 2017
Lee WinderinManaging Game DevelopmentMe(n) and Women In TechToday I joined Capital One’s Women in Tech work group.Jan 23, 2017Jan 23, 2017
Lee WinderinManaging Game DevelopmentUser Story MappingIn a previous post I made clear my dislike for User Stories, and how there are fundamental problems with them that make them unfit for…Jan 1, 2017Jan 1, 2017
Lee WinderinManaging Game DevelopmentUse Daily Stand Ups to Frame and Track Your Intent Every DayI’ve written before about why daily stand ups generally don’t work, but I wanted to offer just a small change that will see a big impact on…Dec 15, 2016Dec 15, 2016
Lee WinderinManaging Game DevelopmentDon’t Bother Interviewing Anyone. Ever.Click bait title alert - sorry!Nov 23, 2016Nov 23, 2016
Lee WinderinManaging Game DevelopmentHow I Interview PeopleNo one has the perfect interview technique.Nov 9, 2016Nov 9, 2016
Lee WinderinManaging Game DevelopmentUser Stories are BrokenThere comes a time when something is so ubiquitous that is starts to lose it’s original purpose. This usually happens when a process or…Nov 5, 2016Nov 5, 2016
Lee WinderinEngineering Game DevelopmentMerging CSS Classes for use with ngStyleFor the release of ng-dynamic-dialog v2, I wanted to move away from defining the dialogs look in TypeScript and use standard CSS classes…Oct 18, 2016Oct 18, 2016
Lee WinderinEngineering Game Developmentng2-file-drop and ng2-dynamic-dialog updated to Angular 2.0.0Sep 17, 2016Sep 17, 2016
Lee WinderinEngineering Game DevelopmentAngular 2 — Dynamically Injecting ComponentsAug 19, 2016Aug 19, 2016