Lee WinderinManaging Game DevelopmentA Visual Guide to Sprint PlanningA simple, visual guide, to how I approach sprint planning and the following tracking sessions.1 min read·Jan 30, 2017----
Lee WinderinManaging Game DevelopmentMe(n) and Women In TechToday I joined Capital One’s Women in Tech work group.3 min read·Jan 23, 2017----
Lee WinderinManaging Game DevelopmentUser Story MappingIn a previous post I made clear my dislike for User Stories, and how there are fundamental problems with them that make them unfit for…6 min read·Jan 1, 2017----
Lee WinderinManaging Game DevelopmentUse Daily Stand Ups to Frame and Track Your Intent Every DayI’ve written before about why daily stand ups generally don’t work, but I wanted to offer just a small change that will see a big impact on…2 min read·Dec 15, 2016----
Lee WinderinManaging Game DevelopmentDon’t Bother Interviewing Anyone. Ever.Click bait title alert - sorry!5 min read·Nov 23, 2016----
Lee WinderinManaging Game DevelopmentHow I Interview PeopleNo one has the perfect interview technique.7 min read·Nov 9, 2016----
Lee WinderinManaging Game DevelopmentUser Stories are BrokenThere comes a time when something is so ubiquitous that is starts to lose it’s original purpose. This usually happens when a process or…7 min read·Nov 5, 2016----
Lee WinderinEngineering Game DevelopmentMerging CSS Classes for use with ngStyleFor the release of ng-dynamic-dialog v2, I wanted to move away from defining the dialogs look in TypeScript and use standard CSS classes…5 min read·Oct 18, 2016----
Lee WinderinEngineering Game Developmentng2-file-drop and ng2-dynamic-dialog updated to Angular 2.0.01 min read·Sep 17, 2016----
Lee WinderinEngineering Game DevelopmentAngular 2 — Dynamically Injecting Components2 min read·Aug 19, 2016----