Charles LehmanTeleporting, The first VR SuperpowerObjective: Setup teleportation for a VR experience, for movement purposes.Dec 6, 2023Dec 6, 2023
Charles LehmanGive the player a body, sort of!Objective: Give our player some sort of body, so they can interact with objects in the world with their body.Dec 5, 2023Dec 5, 2023
Charles LehmanLocomotion, Freedom in VRObjective: Learn about the various ways to allow our player to move and turn, and set it up in Unity.Dec 5, 2023Dec 5, 2023
Charles LehmanThe power of the Ray InteractorObjective: Determine what is the XR Ray Interactor, and why should we care, why is it important?Nov 28, 2023Nov 28, 2023
Charles LehmanXR Origin, Your Presence in VRObjective: Deep dive into the XR Origin tool, what exactly is it?Nov 22, 2023Nov 22, 2023
Charles LehmanXR Interaction Toolkit (Setup)Objective: Install the XR Interaction Toolkit and get it to work with our Valve IndexNov 19, 2023Nov 19, 2023
Charles LehmanGetting Unity VR ReadyObjective: Setup Unity to work with our VR headset, the Valve IndexNov 19, 2023Nov 19, 2023
Charles LehmanSetting up the Index for DevelopmentObjective: Setup the Valve Index to begin development.Nov 15, 2023Nov 15, 2023
Charles LehmanAll about me!Objective: Explain why I wish to pursue the rewarding path of game development.Nov 10, 2023Nov 10, 2023
Charles LehmanThe Escape button is a featureObjective: Allow the user to quit your game by pressing the Escape buttonMar 24, 2023Mar 24, 2023