Léon le TroglodytePost-mortemGame design for a politically self-conscious sex gameJul 30, 2019Jul 30, 2019
Léon le TroglodyteL’Irruption de l’ordinaire en fantasyLe fantastique inversé, ou la figure de la confiture de framboiseMar 18, 2019Mar 18, 2019
Léon le TroglodyteDissonance ludonarrative dans Far Cry PrimalL’homme des cavernes et son fameux HUDMar 7, 2019Mar 7, 2019
Léon le TroglodyteY en a-t-il marre des elfes et des dragons ?Différencier cliché et lieu communFeb 28, 2019Feb 28, 2019
Léon le TroglodyteSchéma actanciel et programme narratif appliqués au game designI didn’t translate this because this is a huge article and I know English Creative writings for being way more technical than French ones…Feb 25, 2019Feb 25, 2019
Léon le TroglodyteMake your game more inclusiveI wanted to make one article about diversity in video games to help devs to avoid clichés, I ended up gathering every argument about…Dec 14, 20174Dec 14, 20174
Léon le TroglodyteGrand Theft Auto: Every roads lead to carjacking(But the best is Trevor’s)Dec 7, 2017Dec 7, 2017
Léon le TroglodyteFar Cry 3 Opening: The meta setupIn contrast to Far Cry 2, which was incomprehensible and incoherent, Far Cry 3 got a strong writing with a neat dubbing and an actor play…Dec 7, 2017Dec 7, 2017
Léon le TroglodyteHow we raised founds without any game releasedTavrox and I wrote this article for Crazy Dreamz, a sandbox platformer where people can learn coding on a platformer game. We made it in…Dec 7, 2017Dec 7, 2017
Léon le TroglodyteD00M 4 Intro: the nihilist scenarioThis article will be a quick shot about D00M 4’s way of telling its story.Dec 7, 2017Dec 7, 2017