Rainbow Six Siege Review (PS4)

Whether you are playing on console or PC, it doesn’t matter because the volume of first-person shooters are crowded, and are getting tiresome as the same formula is used over and over. Step in Rainbow Six Siege. Developed by Ubisoft Montreal using the AnviNext engine, Rainbow Six Siege brings something totally different to the over-crowded genre especially in the console market. Using the same template as PC’s Counter-Strike: Global Offensive, posting players on 5v5 basis with only one life per round. But comparing the two games is justifiably unfair because there are some major and minor differences between the two games. For starters, CS:GO maps are usually based outside and not inside with of course, some exceptions like Inferno and Nuke. Whereas, Rainbow Six Siege has a healthy balance between inside and outside environments. However, the major difference is, defenders (i.e. terrorists) on Rainbow Six Siege are penalised for roaming outside by giving the enemies a real time location of their position, making it easier for the enemy to kill you sneakily and without notice. Another major difference between the two games is the ability on Rainbow Six Siege to either L3 or R3 (on PS4) to look around corners while carefully reaching your target location. You obviously don’t get the same feature on Counter-Strike: Global Offensive.

Enough with the comparisons, and let’s move onto what content is available on the game. From launch back in December 2015, 11 maps were originally available to the player base. However, the developers and Ubisoft decided to add maps free-of-charge when new characters DLC packs are released to avoid the player base fracturing. This seems to be a trend within the industry with more and more games releasing like this way. And long may it continue. There are in total, three modes to choose from, including: Situations, Multiplayer, and Terrorist Hunt. Before the game’s release last year, I was initially disappointed to hear no story mode would be in the game. Am I still disappointed after nearly a year? A little bit. I have put nearly 70 hours in the multiplayer so far while neglecting other games (sadly!) because I enjoy the game that much.

Situations is simply a tutorial, guiding players through basics like using grenades and for veteran gamers like myself, is painfully condescending to complete. There are 11 situations in total, and completing the first couple is compulsory to have full access to the multiplayer. Sigh.

Multiplayer contains three modes: Hostage, Bomb, and Secure Area which are like maps in the sense that there are randomly assigned and not chosen democratically by the players. Hostage is simply collecting the hostage safely from the defenders without killing the hostage. Bomb and Secure Area are subtly different. With Bomb, you have to use the defuser assigned to one player and find the bomb. Once your team locates the bomb, you head to the location and kill any enemies that are in your way and plant the defuser near the bomb. Once planted, the enemies that decided to camp around the map have limited to kill their opponents and prevent the defuser defusing the bomb. Whereas Secure Area is where the attackers also have to locate the bomb but instead of planting a defuser, you have to stay within the bomb radius without the defenders surrounding the area. Again, there is limited time for the camping defenders to prevent the attackers from winning.

Lastly, Terrorist Hunt involves upon to five players and can also be played solo. The mode pits you as either attackers or defenders against the AI through wave attacks. I forgot to mention this in the situation section which also applies with Terrorist Hunt. The frame rate, time to time, takes a massive hit probably to support the AI enemies which is frustrating and sometimes unbearable. I was hoping Ubisoft would figure out a solution and patch it immediately. However, the problem continues to this day. Perhaps, there is no solution?

Rainbow Six Siege is unique especially in the console market, for gamers who want a challenging tactical first person shooter. For PC gamers, there are many differences between Rainbow Siege Six and Counter-Strike: Global Offensive including the differences I’ve mentioned above, but also, the ability to blow up wooden doors, walls, floors, and some other specific materials to bring a competitive edge to make a justifiable and satisfying purchase. Rainbow Six Siege creates nail biting situations, making gamers jump out of their chair either with excitement or disappointment, with joy or anger. Is there any negatives? Yes, and I don’t expect perfect games especially with technically enlarged game worlds, we haven’t seen in the past. Sometimes in multiplayer, annoyances arise when I am shooting a player first, but die first. Maybe the hitbox is occasionally bad. Perhaps bad internet connection? Or I am awful and inconsistent at playing the game.

Definitely, a well worth investment if you are interested in the first-person shooter genre, and are looking for something different to play rather than Call of Duty ever year.

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