I’m working hard to try and wrap my head around using these technologies to make prototypes for experience. I see that there is a lot of potential with for example web sockets to make fast interactive prototypes but I have a hard time beeing creative right now and coming up with new ideas. I feel like I’m in a phase where I’m expanding my toolbox for what is possible with todays technologies, there is a lot I never heard about or knew was possible. But in this phase of widening my horizon, and realizing how much possibilities we have as interaction designers today, I can’t grasp the limitations. I think sometimes it’s hard to relate to the possibilites when I don’t understand where the possibilities stop. Thinking outside the box requiers me to know what the box looks like. I’m rambeling :)
I like the thought of “Experinence Prototyping” that Buchenau and Suri talks about, that it is an attitude towards designening more than a set of techniques. There is so many factors to take into consideration as an interaction designer when you want to prototype an experinece. Something that I think is still missing is theorys about verbal communication. In many ways we build the communication around the prototype and the experience of the prototype but we still live in a world that relies very much on communicating with words. I remember an old saying that goes something like: I know you think you understand what I said but I’m not sure that you get that what you heard was not what I meant. What I mean by that is that it’s very hard to make sure that you truly understand what someone is actually saying. Something to be aware of when designing the experience.