UCD Charrette Process Blog — Entry 2 Interaction Design

Leanne Liu

HCDE 210

October 11, 2016

  1. In this charrette, I designed an app that supports citizen scientists to participate in greater scale research. The user can select which projects to part take in and can submit their results to the primary researchers.
This screen is the “Home” screen. It shows the user’s current projects and suggested projects.

I aimed to give users different choices so they can engage in different projects. Once the users submit their results, they can also view a data chart that includes all results from other citizen scientists and researchers.

This screen shows all the results of the citizen scientists and researchers. The user can view this after they complete the project.

The app also has a camera that takes photographs with a geo tag, which would allow researchers to identify where the samples came from.

This screen shows the camera feature installed in the app. The user can take and upload geo tagged photographs using this feature.

Also, I designed the app to have a motivation aspect that was driven by points earned by logging into the app and participating in research. The user can redeem coupons with the points they earned through the app. I added the point feature because I believed it would function to keep the user engaged in the app for a long period of time.

This screen shows the user that they earned a coupon for logging in for five days in a row.
All of the screens I used to make the app.

This is a demo video of my app:

If the embedded video does not work, try this link: https://youtu.be/cnH2bvA-H6g

2. During the process of designing the app, I realized that I needed many screens to complete an user interactive design. I ran into the problem of not having enough index cards to complete my design, however I was able to finish my design with the help of my classmate who gave me her extra cards. I was assuming I would only need up to ten screens, but in the end I used twenty two screens. A question that arose during the design process was whether which design pattern was best to utilize in particular screens. I was often conflicted whether to use the list pattern or the grid pattern in my screens. Also, adding the back button was more crucial to navigating through the app than I thought. When I use other apps, although I do not realize it, I use the back button frequently. I was able to understand how important navigation was in user interaction design through this process.

3. In this charrette, I especially liked how I was able to immerse myself in the design project. I have always been interested in interaction design, and this charrette allowed a me to have a great opportunity to test the waters. I enjoyed drawing the interfaces of the screens as well as thinking of transitions between them. Also, designing an app that has some function to it through POP was very interesting to me.

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