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Gloria Liu
Gloria Liu

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Published in Game Design Fundamentals

·Nov 20, 2020

Whisper House: Introduction to Game Design Project 2

Authors: Emily Schooley, Jenny Wang, Jackie Yang, Gloria Liu, Olga Campos Saadi Artist’s Statement Whisper house is a third-person sensorial escape room game based on PC. We wanted to build a sensorial three-dimensional space that would guide our player in the narrative and create a unique gaming experience. Sound and music are…

Game Design

9 min read

Whisper House: Introduction to Game Design Project 2
Whisper House: Introduction to Game Design Project 2
Game Design

9 min read


Published in Game Design Fundamentals

·Nov 13, 2020

Critical Play: Game Balance in Civilization VI

Civilization VI is a turn-based strategy video game, and the first version of this series was released in 1991, by Sid Meier. …

Critical Play

3 min read

Critical Play: Game Balance in Civilization VI
Critical Play: Game Balance in Civilization VI
Critical Play

3 min read


Published in Game Design Fundamentals

·Nov 10, 2020

Critical Play: Theme Only Games

Alto’s Adventure vs Temple Run — Alto’s Adventure is a 2D endless running game in a snowboarding theme, created in 2015 by Snowman. Temple Run is a 3D endless running game developed and published by Imangi Studios, first released in 2011. …

Critical Play

3 min read

Critical Play: Theme Only Games
Critical Play: Theme Only Games
Critical Play

3 min read


Published in Game Design Fundamentals

·Nov 8, 2020

Mindmap: Terror in Subnautica

This mindmap was created in response to the game review of Subnautica by Adam Millard.

Mindmap

1 min read

Mindmap: Terror in Subnautica
Mindmap: Terror in Subnautica
Mindmap

1 min read

Mindmap: Terror in Subnautica

This mindmap was created in response to the game review of Subnautica by Adam Millard.

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Published in Game Design Fundamentals

·Nov 5, 2020

Sketchnote: Onboarding in Plants vs Zombies

This sketchnote was created as a response to “How I Got My Mom to Play Through Plants vs. Zombies” by George Fan at 2012 GDC.

Game Design

1 min read

Sketchnote: Onboarding in Plants vs Zombies
Sketchnote: Onboarding in Plants vs Zombies
Game Design

1 min read

Sketchnote: Onboarding in Plants vs Zombies

This sketchnote was created as a response to “How I Got My Mom to Play Through Plants vs. Zombies” by George Fan at 2012 GDC.

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Published in Game Design Fundamentals

·Oct 29, 2020

Kiwanuka — Critical Play: Puzzles

Kiwanuka is an action-puzzle game with an entirely new game-mechanic designed uniquely for touch screen. The game is unique, whimsical…

Kiwanuka

3 min read

Kiwanuka — Critical Play: Puzzles
Kiwanuka — Critical Play: Puzzles
Kiwanuka

3 min read


Published in Game Design Fundamentals

·Oct 27, 2020

Year Walk — Critical Play: Mysteries

Year Walk is an adventure/mystery game developed and published by Swedish mobile game developer Simogo for iOS devices in 2013. It successfully balanced the narratives, mystery elements, as well as a sense of horror.

3 min read

Year Walk — Critical Play: Mysteries
Year Walk — Critical Play: Mysteries

3 min read


Published in Game Design Fundamentals

·Oct 26, 2020

Mindmap: Puzzles in games, Puzzles as Games

Mindmap

1 min read

Mindmap: Puzzles in games, Puzzles as Games
Mindmap: Puzzles in games, Puzzles as Games
Mindmap

1 min read

Mindmap: Puzzles in games, Puzzles as Games

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Published in Game Design Fundamentals

·Oct 22, 2020

Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames

1 min read

Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames

1 min read

Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames

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Published in Game Design Fundamentals

·Oct 15, 2020

ABZÛ — Critical Play: Walking Simulators

Critical Play Review — Brief Intro Abzu is a third-person deep-sea adventure game. Unlike the “observe-reflect-react” mechanism emphasized by traditional commercial games, it simplifies this mechanism to “observe-feel” with its exquisite rendering and well-designed soothing music. Players no longer need to think about the meaning of actions through various logics. Most of the time, they only…

Abzu

3 min read

ABZÛ — Critical Play: Walking Simulators
ABZÛ — Critical Play: Walking Simulators
Abzu

3 min read

Gloria Liu

Gloria Liu

4 Followers
Following
  • Christina Wodtke

    Christina Wodtke

  • Jenny Wang

    Jenny Wang

  • Vincent Nicandro

    Vincent Nicandro

  • Yanyan Tong

    Yanyan Tong

  • Suyie Z.

    Suyie Z.

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