VercidiumRandom Galaxy Generation with C# and OpenGLThis article explains the galaxy generation algorithm showcased in the video below. It is written in C#, rendered with OpenGL and the…May 5, 2019May 5, 2019
Allison ParrishProgramming Rewordable: A Tale of Computer-Assisted Word Game DesignThis is the story of how I failed to make a computer-generated word-building card game.Oct 25, 2016Oct 25, 2016
TalinFaery Tale Adventure 3?This is part three of a series on the history of the computer game, The Faery Tale Adventure. Here is part one and part two.Jan 2, 201816Jan 2, 201816
Ben PorterDynamic vs Static Procedural GenerationPreface: These are some rough notes written for #NotGDC 2017, a non-event for those game developers who couldn’t attend GDC. Feedback…Feb 26, 2017Feb 26, 2017
Christian MaherWorking with Simplex NoiseRecently, I’ve been getting into procedural content generation (PCG), with the end-goal of procedurally generating entire worlds. When you…Sep 27, 2018Sep 27, 2018
Volodymyr BilykWhy procedural text generation is the best?Here’s an article from LIFE magazine from March 3 1961 about a text generator that does some form of beatnik poetry and it is almost as…Dec 23, 2019Dec 23, 2019
Sam MillsAdventures in Procedural Terrain Generation — Part 1Game worlds are hard to make believable and I think have always been intimidating to most people until you try it! With a couple of days to…Aug 26, 2018Aug 26, 2018
SmeromAdventures in Procedural World Generation —First Pass ModelAs promised in my last post, here is an overview of the basic code structure and interesting components that go into my planet terrain…Jan 4, 20171Jan 4, 20171
SmeromAdventures in Procedural World Generation — Concept OverviewWhy do so may 4x games use flat maps — cylinders or flat tori? I began to answer that question… but I never made it past map generation…Dec 30, 20161Dec 30, 20161
Jacob AbramsonRandom and Procedural Map Generation Part 1: Noise and MapsSince a young age I’ve always been interested in creating and drawing maps, whether it be political maps of fictional worlds or trail maps…Aug 4, 20161Aug 4, 20161
Nick ZuberProcedurally Generating Indoor PathwaysExploring a new technique for wayfinding that doesn’t involve drawing anything by hand.May 8, 20221May 8, 20221
Zhu LianTutorial on designing a meta-story: part 2Analysis of a simple example and make it more complexeAug 23, 2019Aug 23, 2019
Zhu LianinBuilding story worlds / story models for processing purposeHow to make a story model/story worldWe are interesting here to model a story world, the goal is from the model, to generate different stories with a java application called…May 2, 2018May 2, 2018
FJ HagenMaze Generator: Generating the MazeNow that we have a grid, we can generate the maze. I chose to use the backtracking algorithm to generate my maze. It’s a bit complicated…Aug 5, 2021Aug 5, 2021
Zhu LianA free online story editor and generatorThe user creates his story world and define the rules in an online editor. The result is a meta-story in Json format. These data are sent…Jun 18, 2019Jun 18, 2019
Zhu LianTutorial on meta-story designing: part 1What is a meta-story or story model?Jul 31, 2019Jul 31, 2019
Craig WrightTerrain Generation | The Algorithms Pt. 1This blog post will cover the algorithms used in Amit Patels implementation of a polygonal terrain generation system.Mar 20, 2017Mar 20, 2017
Mina PêcheuxinNerd For TechA peek at L-SystemsCan we model a tree and a city roadmap with the same algorithm?Jun 29, 2021Jun 29, 2021