Published inTap to DismissScaling Design: Building Lyft’s plug-and-play payment systemHow we built payments right into our design systemMar 6, 2023Mar 6, 2023
Published inLyft Design+User-centered Design System ResourcesHow to go beyond asset libraries and build systems for people.Aug 10, 20213Aug 10, 20213
Published inTap to DismissUser-centered Design System ResourcesHow to go beyond asset libraries and build systems for people.Aug 9, 20213Aug 9, 20213
Published inTap to DismissGrowing (and Shrinking) PainsHow to fix a broken spacing system.Jul 12, 2021Jul 12, 2021
Published inTap to DismissHow to Systematize Internal ProductsA 5 part guide to expanding a mature design system to support a new suite of products, users, and use casesJul 12, 2021Jul 12, 2021
Published inTap to DismissA better segmented controlHow we embraced a growth mindset and ended up with a more robust ecosystem of selection patternsMay 18, 20219May 18, 20219
Published inUX CollectiveDesigning for InterusabilityA framework for evaluating & improving the end-to-end UX of your product platformMar 24, 2020Mar 24, 2020
Published inCBRE BuildThe Quest for a Better Stacking PlanA stacking plan (also called stackplan) is a visual representation of a building showing a breakdown of space. Stacking plans serve many…Mar 7, 2020Mar 7, 2020
Published inCBRE BuildAn illustrated, experimental, approach to design system principlesWe did it! We made a design system this year called Blocks, adding CBRE Build to the 85% of tech teams who have a design system. Most of…Feb 1, 2019Feb 1, 2019
Published inUX CollectiveAn illustrated, experimental, approach to design system principlesWe did it! We made a design system this year called Blocks, adding CBRE Build to the 85% of tech teams who have a design system. Most of…Dec 21, 2018Dec 21, 2018