Matt HoffmanUnreal Engine 4 Rendering Part 6: Adding a new Shading ModelAdding a new Shading Model10 min read·Dec 20, 2017--14--14
Matt HoffmanUnreal Engine 4 Rendering Part 5: Shader PermutationsReducing shader permutations to make testing and iteration faster!7 min read·Dec 20, 2017----
Matt HoffmanUnreal Engine 4 Rendering Part 4: The Deferred Shading PipelineLooking at the deferred shading base pass shaders14 min read·Dec 20, 2017--3--3
Matt HoffmanUnreal Engine 4 Rendering Part 3: Drawing PoliciesHow the engine chooses shaders and draw order7 min read·Dec 12, 2017--2--2
Matt HoffmanUnreal Engine 4 Rendering Part 2: Shaders and Vertex DataHow our C++ code is linked to our GPU code, and how we format the data to put on the GPU.9 min read·Dec 12, 2017--4--4
Matt HoffmanUnreal Engine 4 Rendering Part 1: IntroductionLearning to write custom shaders!10 min read·Dec 12, 2017--9--9