Road to Inverdhen

Lost Relics
Lost Relics
Published in
5 min readMar 2, 2024

In the shadow of peaks where the cold winds blow,
A path winds to Inverdhen, through the snow.
A town nestled snug in mountains’ embrace,
Where adventurers gather, a mysterious place.

Road to Inverdhen, where legends awake,
Through forests and valleys, for glory’s sake.
Each step a story, in the frostbitten air,
Of battles and treasures, hidden lairs.

The journey is harsh, through the blizzard’s song,
But the heart of a hero is fierce and strong.
Inverdhen awaits, with its secrets untold,
In the warmth of its hearth, brave and bold.

So gather your courage, and sharpen your blade,
In the land of the lost, where legends are made.
The road to Inverdhen, with mysteries rife,
Where the journey itself is the adventure of life.

An adventure to the next chapter

In the shadowed lands of Talmuth, whispers of Thorne Blackwood’s impending arrival send ripples of anticipation through the air. As a key to lost secrets, his emergence at level 24 heralds the beginning of a grand quest. He seeks the aid of brave adventurers to gather rare resources scattered across the realm. These are no ordinary materials but the keys to restoring the ancient tunnel leading to the mystical Emera Crossing.

With the tunnel reborn, adventurers are beckoned to embark on a perilous journey to Inverdhen, a town shrouded in legends and encased in mystery.

The path is not simple; it weaves through the heart of Emera Crossing, a village where the cobblestones hold stories and the residents, secrets. Travelers must tread lightly, for not all secrets are meant to be uncovered.

As the journey unfolds, adventurers find themselves before the monumental continental bridge that spans the chasm between Vemmin and Thorberth. Here, Eldric Ironheart, the bridge’s stoic guardian, challenges all who dare cross. His trials are not for the faint of heart, requiring individuals of the 40th echelon, but they promise rewards beyond measure for those who prevail.

Beyond Eldric’s gaze lies a testament to the fragility of human endeavor — a shattered foot bridge, its pieces whispering tales of a forgotten calamity. A familiar character, a remnant of the recent past, pleads again for help to mend the broken structure. This choice weighs heavily on the adventurer’s shoulders, for repairing the bridge not only aids their journey but also rekindles a lifeline for all other adventurers who wander these lands.

The path thereafter ascends into the embrace of snow-capped mountains, guarding the entrance to Inverdhen like ancient sentinels.

Within this secluded haven, the warmth of a bonfire in the town center beckons, offering respite and camaraderie among the townspeople. It’s a moment of peace in a land often touched by shadows.

Yet, the call of adventure is ever-present. Frostfall Siege awaits, a new game mode that promises to test the mettle of even the most seasoned adventurers. Here, in the frostbitten battlegrounds, lie secrets of relics long lost to time, waiting to be unearthed.

For those drawn to mastery over battle, Inverdhen’s Production stations offer a different kind of challenge. Located just outside the Inn, these stations are the heart of the town’s craftsmanship, where adventurers can refine their skills and contribute to the town’s prosperity.

And when the night grows deep, and the cold bites harder, the Inverdhen Inn offers solace with its hearty drinks and the warmth of shared stories. It’s a place where legends mingle with reality, and every adventurer can carve their name into the annals of history.

Additional Changes

  • Added new morph ‘Icefang’ to the shop, for the launch of Inverdhen.
  • Virtual Protection now only protect Relics, and nothing else.
  • Level Restrictions for virtual Weapons, Armor and Relics have been removed, but they remain for Tools
  • Changed Morph so that it’s no longer connected to distance travelled, but a timer instead
  • Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
  • Updated the roadmap on the website
  • Replaced the ‘lootbuff’ chat effect with a community wide buff from an NPC
  • Renamed Dragon’s Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
  • Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre

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