The Design Manifesto for Human-Computer Interaction

A few projects I worked on for HCI.


What happens to computer science students who don’t take HCI. Source: sbmc-comics

Step 1: Understand the Problem

  • Surveys
  • Interviews
  • Observations
  • Secondary research
Online reviews about Pennsylvania State Parks we used to understand our targeted audience’s needs

Step 2: Ideation

Sketches my team and I drew for the Design for Others project.
A screenshot of the game Antichamber

Step 3: Making Your Prototype(s)

The effects we had prepared before the demo (left) and the effects that would go on to replace them (right)

Step 4: Is This Going to Be on the (User) Test?

What users saw when testing our “Design for Others” prototype (left) and what users saw when testing our “Design for Expression” prototype.

Step 5: Put it All in the Design Doc

Two different color palettes we considered using for the DNCR mobile app redesign.
Time to reflect. Source





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Logan Stiles

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