Lucas SelfslaghinGhent Theft AutoMaking Ghent Theft Auto, with heightmaps. ๐ปWhy heightmaps are vastly superior when it comes to terrain in real world gamesApr 30, 20202Apr 30, 20202
Lucas SelfslaghinGhent Theft AutoMaking Ghent Theft Auto, with Open Data ๐Todayโs article is all about how Ghent Theft Auto uses open data to build the world and drive gameplay.Feb 2, 2019Feb 2, 2019
Lucas SelfslaghinGhent Theft AutoMaking Ghent Theft Auto, with Git. ๐Another week, another article! This one is going to cover the various uses of source control systems in my pet project Ghent Theft Auto.Jan 28, 2019Jan 28, 2019
Lucas SelfslaghinGhent Theft AutoMaking Ghent Theft Auto with Python ๐In this weekโs article, Iโll document how Python was a crucial asset to the development of Ghent Theft Auto.Jan 25, 2019Jan 25, 2019