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Maybe your children get distracted while eating. Maybe they lose their interest in the middle of the meal. That’s normal. Kids enjoy most the moments that are fun, magical and interactive. And dinner time is definitely not one of them.
As our first project at Hyper Island, we created Beatballs: a machine and software that transforms data from Spotify’s music into different meatball ingredients — uniting two things swedes are famous for.
At Populus, we had the tradition of sending some gifts to some clients at the end of the year. Our 2012 project was a typographical calendar, with a different typeface for each day of the year.
In this text, I’ll cover some of the process I went through when designing the experience for an interactive learning platform from the ground up.