5 Easy Ways To Incorporate AR In Your Classroom

Luis Chavez
4 min readSep 22, 2017

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I’ve been working with Metaverse over the past year to make a lot of cool Experiences in the Augmented Reality space, and there is just something magical that happens when a student of nearly any age is able to use a piece of technology and learn right away.

The best part is…by gamifying learning in the classroom, students are able to retain more information, and learn without the hassle of feeling bored or getting frustrated with learning materials.

After seeing all of the awesome things that teachers have started doing in Metaverse, I thought it would be a good idea to compile a short list of experiences and uses that I think could help other Educators to use the power of augmented reality to gamify learning in their classroom.

So…here are 5 easy ways that you can incorporate augmented reality to gamify your students learning. :)

1. Retain More Information From Classic Literature

So this one is pretty simple. Check out this experience from a high school English teacher that helps students to better understand Shakespeare.

Try it here: https://share.gometa.io/e/52b22954-1bb4-4c1b-b370-a47382c2713c

The idea here is that most people associate Romeo with Juliet…

…BUT in Act I of the story, Romeo is in love with the character Rosaline.

By presenting the information in the form of a simple trivia-style game, students have the opportunity to explore the content in a way that both feels non-threatening (which is great for topics like Shakespeare) and feels fun!

“Romeo” Experience Overview

2. Allow Students To Demonstrate Understanding

Class presentations are not something new. However, we have seen the technology used for class presentations evolve significantly in the past 10 years starting from traditional presenting & speaking, and moving to PowerPoint, to Prezi, and later to other video & multimedia applications.

While these presentation technologies have changed, the format of sharing thoughts and ideas has for the most part has remained the same…

…until now :)

With Metaverse, you get to can get your students to demonstrate their understanding of curriculum, while teaching students to think both creatively and logically by making Experiences for a class project.

3. Supplemental Material Through Games

Whenever you have a complex piece of curriculum its always important to be on the lookout for fun extras to enhance your lessons.

Try out this is supplemental material to the novel “Of Mice and Men” by John Steinbeck: https://share.gometa.io/e/f32e7ef5-62be-4f84-a013-9ad33315c7c3

It’s a game called “Lenny’s Mouse”. In the game, you meet a mouse and the goal is to take care of the mouse by feeding it and petting it. However, since you are playing as Lenny in this game, the mouse inevitably dies, and this leads into the first chapter of the novel where Lenny is carrying a dead mouse in his pocket.

“Lenny’s Mouse” Experience Overview

4. Give & Track Extra Credit Points

With extra credit, students are offered the opportunity to undertake optional work, additional to their compulsory school work, in order to gain additional credit that would boost their grades. This can sometimes help students that are struggling in the class, and provide an incentive for students to learn more after they leave the class.

Here is an example of the experience that you can test out for yourself:

https://share.gometa.io/e/2daf001f-839d-4663-988e-5ab5db371a60

The way it works:

  • Use Set User Property to make our trackable extra credit points for the class. This is information tied specifically to each student and this info can be viewed in studio any time.
  • Also use Set User Property to give the student 3 tries to answer the question.
  • Use the Increment User Property to add points to the total.
  • Use the Decrement User Property to decrease the number of tries.
“Spiderman Extra Credit” Experience Overview

5. Make Lessons Visual and Interactive

Nowadays it seems like every student is on some type of mobile device before they even learn to read and write. So this begs the question…

Why aren’t we utilizing these mobile devices to teach students rather than banning them from the classroom???

This experience shows how to make even simple lessons more visual, and much more interactive. Check it out here: https://share.gometa.io/e/652da970-6bb6-4d4d-9ad5-feb9113cd598

The experience has a student take a picture of someone and search for George Washington. By using Metaverse, you are able to use the power of Google Vision API to search and verify the image is correct. This has been used in both history and science classes to have students search, take photo, and match those photos to a corresponding image search.

“Find George Washington” Experience Overview

I see a lot of amazing things being made with Metaverse every day, and I hope that this article helps spark your creativity and gives you some ideas for what you can create in your classroom!

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Luis Chavez

Creativity & Positivity ✌️❤️ — Creative Director + Special Projects @Koji