DevOps Journey Day 3: Exploring Git and GitHub on Jenkins EC2Today was another milestone in my DevOps journey. After setting up Jenkins and Tomcat in the last two days, I delved into Git and GitHub. I…Jan 14Jan 14
DevOps Journey Day 2: Setting Up Tomcat 9Tomcat is a versatile and widely used web container that supports deploying Java applications. Today, I set up Tomcat 9 on a newly created…Jan 13Jan 13
DevOps Journey Day 1: Starting Fresh with JenkinsToday marks the beginning of my DevOps journey — a completely fresh start in the world of Continuous Integration and Continuous Deployment…Jan 13Jan 13
Day 37: Camera ShakeAdding a camera shake effect when the player takes damage can enhance the impact of gameplay, making it feel more dynamic and responsive…Sep 6, 2024Sep 6, 2024
Day 36: Thruster UI ImplementationToday, I focused on integrating a thruster UI into my Space Shooter Pro game. The thruster mechanic adds a dynamic element to the gameplay…Sep 1, 2024Sep 1, 2024
Day 35: Secondary FireThe secondary fire mode is activated through a power-up, allowing players to switch from their standard fire mode to a more powerful…Aug 25, 2024Aug 25, 2024
Day 34: Adding HealthIn my game, the player starts with a certain number of lives and a spaceship that can sustain damage. As the player takes hits from…Aug 25, 2024Aug 25, 2024
Day 33: Adding Ammo PickupIntegrating an Ammo Pickup into “Space Shooter Pro”Aug 24, 2024Aug 24, 2024
Day 32: Ammo Count SystemCreating a functional and intuitive ammo count system is crucial for many game genres, especially shooters. This system adds a layer of…Aug 20, 2024Aug 20, 2024
Day 31: Implementing a Shield Strength System in UnityIn many games, especially those in the shooter genre, having a robust shield system can make a huge difference in gameplay. A shield not…Aug 18, 2024Aug 18, 2024