PiotrObject Pooling for UnityWhy initialize and destroy short-lived objects when you could cheaply reuse them? There is a basic programming pattern which is used to…Feb 15, 2021Feb 15, 2021
PiotrBuilding interactive elements in Unity’s EditorI’m working on a medium sized project in Unity. It has some complicated procedural code for very specific processes, but also a lot of…Aug 14, 2020Aug 14, 2020