Luigi Notaro
Feb 23, 2017 · 1 min read

I read many phrases like this one and once in a while I can’t stop myself from remind that:

  • Guidelines is different from Rules
  • The Material Palette was not developed to be the only source of colors to create color schemes. It’s goals were essentially:
  1. To give an example of what bold and intentional design could mean.
  2. To give to teams without designers (or to designers that are not so familiar with Color Theory, even if should be a must to know) a selection of colors hand picked that would work well together. Sadly, no guidance was provided about how to mach a Primary and an Accent color, but this is another story.

At Google I/O 2014, when Material Design was introduced, the MD team was cristal clear: if your app/site already have brand colors, you must use them!

Material Design is here to provide the basic metaphor, the digital environment, the structure and the components to build our app – there’s no need to copy cat Google’s apps to make good use of Material Design.

Luigi Notaro

Written by

UX Designer & Pixel Pusher | Material Design addicted | Android enthusiast | Android Wear lover

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