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Luiz Otavio Vasconcelos
Luiz Otavio Vasconcelos

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Published in Wildlife Studios Tech Blog

·Mar 10, 2020

Texture Animation: Applying Morphing and Vertex Animation Techniques

Written in collaboration with Andre Sato The Vertex Animation Texture (VAT) technique, also known as Morphing Animation, consists of baking animations into a texture map for use later in the vertex shader. This technique enables us to keep the mesh completely static on the CPU side (changing the SkinnedMeshRenderer component…

Game Development

10 min read

Texture Animation: Applying Morphing and Vertex Animation Techniques
Texture Animation: Applying Morphing and Vertex Animation Techniques
Luiz Otavio Vasconcelos

Luiz Otavio Vasconcelos

Graphics Engineer

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